
Same winter open landscape, same industrial looking warehouse, same metro tunnels for the side missions. The skybox was always staggering, and there were a lot of really cool screenshot worthy settings, but a lot of the environment feels like it got recycled. Still shooting felt good, the weapon variety was great, and the aspect of getting to craft your own weapons is probably the greatest thing this game brings to the table. Getting hoarded by necromorphs was as intense as always, especially in small claustrophobic spaces but still I don't think the Dead Space universe is made for action oriented gameplay rather than the more survival horror focused aspect of the previous 2 games. Chopping off the limbs doesn't seem as big of a priority since you get a shitton of ammo and you can build some absolutely disgustingly overpowered weapons that shred through anything in a matter of seconds. Does it really feel like Dead Space though? I wouldn't say so. Before heading into the game we knew it would be more action focused so that wasn't unexpected and it wasn't the underwhelming part of the game.įirst off, the gameplay is the best it's ever been for sure.

The old /r/patientgamers Essential Games ListĪfter finishing Dead Space 2, I've been slowly chipping away at Dead Space 3 with a buddy in co-op, and the game and the experience got progressively worse as we went through the game. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules

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